Grade 3 Math


Time, Patterns, Analogy, Mirror Images, Embedded Figures, Numbers, Computation Operations, Fractions, Money, Measurement, Geometry, Data Handling

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Day and Time, Addition and Subtraction, Multiplication, Division, Remainder Problem, Number Pattern, Counting, Shortest Path, Queuing Problem, Pigeonhole Principle, Logic, Odd and Even Numbers, Sum of a Number Sequence, Working Backwards, Speed, Value of Ones Digit

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